Fragments

Fragments

Fragments

Fragments

A study of light, form and transparency in 3D.

A study of light, form and transparency in 3D.

A study of light, form and transparency in 3D.

A study of light, form and transparency in 3D.

Project Concept

Fragments is a visual exploration of different geometrical shapes, inspired by the refraction and detail of raw crystals. This project explores the harmony of sharp geometry and transparent materials.


Designed in Blender, each piece in the collection contains a different hue and colour palette for a feeling of variety and richness.

Project Concept

Fragments is a visual exploration of different geometrical shapes, inspired by the refraction and detail of raw crystals. This project explores the harmony of sharp geometry and transparent materials.


Designed in Blender, each piece in the collection contains a different hue and colour palette for a feeling of variety and richness.

Project Concept

Fragments is a visual exploration of different geometrical shapes, inspired by the refraction and detail of raw crystals. This project explores the harmony of sharp geometry and transparent materials.


Designed in Blender, each piece in the collection contains a different hue and colour palette for a feeling of variety and richness.

Project Concept

Fragments is a visual exploration of different geometrical shapes, inspired by the refraction and detail of raw crystals. This project explores the harmony of sharp geometry and transparent materials.


Designed in Blender, each piece in the collection contains a different hue and colour palette for a feeling of variety and richness.

Project Concept

Fragments is a visual exploration of different geometrical shapes, inspired by the refraction and detail of raw crystals. This project explores the harmony of sharp geometry and transparent materials.


Designed in Blender, each piece in the collection contains a different hue and colour palette for a feeling of variety and richness.

Modelling

Modelling

The modelling process began with generating base crystal forms using a combination of procedural techniques and manual vertex points.


I utilized the Boolean and Decimation operations to create sharp, fragmented edges, ensuring an organic ore like structured look.

The modelling process began with generating base crystal forms using a combination of procedural techniques and manual vertex points.


I utilized the Boolean and Decimation operations to create sharp, fragmented edges, ensuring an organic ore like structured look.

Shading and Material Construction

Shading and Material Construction

For shading, I developed a custom material using Blender’s Principled BSDF shader, focusing on transparency, subsurface scattering, and refraction. By fine-tuning IOR (Index of Refraction), roughness, and transmission values, I achieved realistic light dispersion within the crystals.


Additional procedural noise textures introduced subtle surface irregularities, enhancing the depth and complexity of reflections.

For shading, I developed a custom material using Blender’s Principled BSDF shader, focusing on transparency, subsurface scattering, and refraction. By fine-tuning IOR (Index of Refraction), roughness, and transmission values, I achieved realistic light dispersion within the crystals.


Additional procedural noise textures introduced subtle surface irregularities, enhancing the depth and complexity of reflections.

Lighting

Lighting

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it. I placed a background light for the glows which would also provide shadows for the placed plane.


The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it. I placed a background light for the glows which would also provide shadows for the placed plane.


The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

Want to get in touch with me?

Whether you have a specific freelance project in mind or you’re looking to add a fresh perspective to your organisation, I specialise in crafting unique, compelling animation content. I’m ready for a chat!

Motion Graphics Designer

based in Manchester, UK

Motion Graphics Designer

based in Manchester, UK

Motion Graphics Designer

based in Manchester, UK

Shading and Material Construction

For shading, I developed a custom material using Blender’s Principled BSDF shader, focusing on transparency, subsurface scattering, and refraction. By fine-tuning IOR (Index of Refraction), roughness, and transmission values, I achieved realistic light dispersion within the crystals.


Additional procedural noise textures introduced subtle surface irregularities, enhancing the depth and complexity of reflections.

Lighting

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it. I placed a background light for the glows which would also provide shadows for the placed plane.


The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

Modelling

The modelling process began with generating base crystal forms using a combination of procedural techniques and manual vertex points.


I utilized the Boolean and Decimation operations to create sharp, fragmented edges, ensuring an organic ore like structured look.

Motion Graphics Designer

based in Manchester, UK

Modelling

The modelling process began with generating base crystal forms using a combination of procedural techniques and manual vertex points.


I utilised the Boolean and Decimation operations to create sharp, fragmented edges, ensuring an organic ore like structured look.

Modelling

The modelling process began with generating base crystal forms using a combination of procedural techniques and manual vertex points.


I utilised the Boolean and Decimation operations to create sharp, fragmented edges, ensuring an organic ore like structured look.

Lightning

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it.


I placed a background light for the glows which would also provide shadows for the placed plane. The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

Lightning

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it.


I placed a background light for the glows which would also provide shadows for the placed plane. The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

Shading and Material Construction

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it.


I placed a background light for the glows which would also provide shadows for the placed plane. The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

Shading and Material Construction

To bring out the reflective details of the crystals, a selection of different lights were needed, I started with a POI light so that the object had a central white light surrounding it.


I placed a background light for the glows which would also provide shadows for the placed plane. The final lights I added were spotlights angled diagonally at the crystals to highlight the reflections and provide some different colour hues.

Want to get in touch with me?

Whether you have a specific freelance project in mind or you’re looking to add a fresh perspective to your organisation, I specialise in crafting unique, compelling animation content. I’m ready for a chat!

Want to get in touch with me?

Whether you have a specific freelance project in mind or you’re looking to add a fresh perspective to your organisation, I specialise in crafting unique, compelling animation content. I’m ready for a chat!

Want to get in touch with me?

Whether you have a specific freelance project in mind or you’re looking to add a fresh perspective to your organisation, I specialise in crafting unique, compelling animation content. I’m ready for a chat!